Make It Ephemeral: Software Should Decay And Lose Data
- Armin Ronacher tl;dr: “Most software that exists today does not forget. Creating software that remembers is easy, but designing software that deliberately “forgets” is a bit more complex. By “forgetting,” I don't mean losing data because it wasn’t saved or losing it randomly due to bugs. I'm referring to making a deliberate design decision to discard data at a later time. This ability to forget can be an incredibly benefitial property for many applications. Most importantly software that forgets enables different user experiences.”featured in #563
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Solving A Math Problem With Planner Programming
- Hillel Wayne tl;dr: “Suppose that at the beginning there is a blank document, and a letter "a" is written in it. In the following steps, only the three functions of "select all", "copy" and "paste" can be used. Find the minimum number of steps to reach at least 100,000 a's. If the target number is not specified, and I want to get the exact amount of a, is there a general formula?”featured in #530
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Common Design Patterns At Stripe
- Paul Asjes tl;dr: “You might disagree with how the Stripe API is designed, and the design you end up with is likely going to be different than what we use. That’s just fine, since different companies have different use cases. Instead I present here some design patterns that I believe are generic enough to be useful for just about anyone in the API design process.”featured in #526
Common Design Patterns At Stripe
- Paul Asjes tl;dr: “You might disagree with how the Stripe API is designed, and the design you end up with is likely going to be different than what we use. That’s just fine, since different companies have different use cases. Instead I present here some design patterns that I believe are generic enough to be useful for just about anyone in the API design process.”featured in #525
featured in #512
In Loving Memory Of Square Checkbox
- Nikita Prokopov tl;dr: "But despite all this chaos and temptation, operating system vendors knew better. To this day, they follow The convention: checkboxes are square, radio buttons are round. Maybe it was part of their internal training. Maybe they had experienced art directors. Maybe it was just luck. I don’t know, it doesn’t really matter but somehow they managed to stick to the convention. Until this day."featured in #484
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Communicate Design Tradeoffs Visually
- Tim Lyakhovetskiy tl;dr: “A goal of any written design or project proposal is to present and evaluate alternatives. However, documents that include multiple solutions can be difficult to read when the qualities of each solution are not clearly expressed. A common approach to simplifying proposals is to use “pros and cons” for each alternative, but this leads to biased writing since the pros and cons may be weighed differently depending on the reader’s priorities.” Tim shows us how to color code these tradeoffs to make it easier for readers to parse ideas.featured in #459