Ideas From "A Philosophy Of Software Design"
- Eliran Turgeman tl;dr: Eliran discusses 3 ideas that resonate with him the most from the mentioned book: (1) Zero-tolerance towards complexity. (2) Smaller components are not necessarily better for modularity. (3) Exception handling accounts for a lot of complexity.featured in #554
What I Tell People New To On-Call
- Nicole Tietz-Sokolskaya tl;dr: “The first time I went on call as a software engineer, it was exciting—and ultimately traumatic. Since then, I've had on-call experiences at multiple other jobs and have grown to really appreciate it as part of the role. As I've progressed through my career, I've gotten to help establish on-call processes and run some related trainings. Here is some of what I wish I'd known when I started my first on-call shift, and what I try to tell each engineer before theirs.”featured in #554
Doing Support Makes You A Better Engineer
- Ian Vanagas tl;dr: Ian covers: (1) Doing support makes you a better engineer. (2) Why engineers do support at PostHog. (3) Creating a support process built for engineers. (4) How to scale engineers doing support.featured in #553
Stop Learning To Give Feedback. Learn To Receive It.
- Wes Kao tl;dr: “Just because you feel defensive doesn’t mean you should act on your initial impulses. Instead, assume positive intent. Find out more about what caused the person to say what they said. Wes shares a couple of examples of what to initially say and how to respond when receiving negative feedback.”featured in #551
featured in #551
The Life-Changing Magic Of Tidying Up Code
- Kent Beck tl;dr: “Tidying up works through a series of small, safe steps. In fact, Rule #1 is If it’s hard, don’t do it. I used to do crossword puzzles at night. If I got stuck and went to sleep, the next night those same clues were often easy. Instead of stressing about the big effects I want to create, I am better off just stopping when I encounter resistance.” Kent shares his approach.featured in #551
featured in #551
featured in #550
You've Only Added Two Lines - Why Did That Take Two Days!
- Matt Lacey tl;dr: (1) Because the issue was reported with a vague description of how to recreate it. (2) Because the reported issue was related to functionality, I'm not familiar with. (3) Because I took the time to investigate the real cause of the issue, not just looking at the symptoms. (4) Because I investigated if there were other ways of getting to the same problem, not just the reported reproduction steps.featured in #550
Good Software Development Habits
tl;dr: “This post is not advice, it's what's working for me. It's easy to pick up bad habits and hard to create good ones. Writing down what's working for me helps me maintain any good habits I've worked hard to develop. Here's an unordered list of 10 things that have helped me increase speed and maintain a respectable level of quality in the product I'm currently developing.”featured in #550